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8 | ! | For the updated card list (September 2020) please visit --> https://www.godsunchained.com/learn/cards | |||||||||||||||||||||||
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10 | List below last Updated: 7 May 2020 | ⤴️ | |||||||||||||||||||||||
11 | Name | Rarity | Type | Tribe | God | Mana | Strength | Health | Description | ||||||||||||||||
12 | Nether's Advocate | Common | Creature | Anubian | Death | 2 | 1 | 1 | Afterlife: Summon a 3/2 Experimental Outcome. | ||||||||||||||||
13 | Diones, Spectral Sceptic | Legendary | Creature | Death | 3 | 3 | 3 | Roar: If your god has 15 health or less, draw two cards. | |||||||||||||||||
14 | Forbidden Experiment | Common | Spell | Death | 2 | Destroy a friendly creature to summon a 3/2 Experimental Outcome. | |||||||||||||||||||
15 | Return to the Cave | Epic | Spell | Death | 1 | Add two mana locks. Heal your god for 12. | |||||||||||||||||||
16 | Necronomics | Epic | Spell | Death | 1 | Deal 5 damage to your god and refresh 5 mana. | |||||||||||||||||||
17 | Merchant of Souls | Common | Creature | Anubian | Death | 3 | 2 | 4 | Ability: Give a friendly creature without an afterlife "Afterlife: Summon a 3/2 Experimental Outcome." | ||||||||||||||||
18 | Skull Scepter | Rare | Relic | Death | 1 | 0 | 1 | After a friendly creature dies, deal 1 damage to the opponent's god. | |||||||||||||||||
19 | Ataraxia | Epic | Spell | Death | 4 | Both players unlock one mana lock for each 3 points of health their god is missing. | |||||||||||||||||||
20 | Undead Chimera | Common | Creature | Death | 4 | 3 | 5 | After this creature attacks, deal 2 damage to each god. | |||||||||||||||||
21 | Deathwatch Curate | Rare | Creature | Anubian | Death | 5 | 5 | 6 | At the end of your turn, if your god has 15 health or less, heal it for 3. | ||||||||||||||||
22 | Deathwatch Overseer | Rare | Creature | Aether | Death | 3 | 3 | 4 | At the end of your turn, if your god has 15 health or less, summon a 1/1 Impling. | ||||||||||||||||
23 | Hippacria's Monster | Legendary | Creature | Death | 9 | 0 | 1 | Ward. When this creature is summoned, it gains the combined strength and health of each creature in your void. | |||||||||||||||||
24 | Neferu, Champion of Death | Legendary | Creature | Anubian | Death | 6 | 3 | 5 | When this creature is summoned, deal 3 damage to each other character. Afterlife: If your god has 15 health or less, pull this creature into your hand and permanently reduce its cost by 1. | ||||||||||||||||
25 | Neferu's Khopesh | Legendary | Relic | Death | 6 | 0 | 2 | After you play a Death card, add 1 durability to this relic. Ability: Destroy target creature. If it is friendly, add 1 durability to this relic. Otherwise, remove 2 durability. | |||||||||||||||||
26 | Guardian of the Underworld | Rare | Creature | Nether | Death | 8 | 13 | 17 | Frontline. Roar: Deal X damage to your god where X is the number of creatures in your opponent's void. | ||||||||||||||||
27 | Trial of the Underworld | Epic | Spell | Death | 8 | Pull a random 5 mana creature from either void to your side of the board. Repeat this for 6, 7, 8, and 9 mana. | |||||||||||||||||||
28 | Neferu's Will | Rare | Spell | Death | 6 | Target a friendly creature. Destroy all other friendly creatures. Give the targeted creature overkill, and +3/+3 for each creature destroyed. | |||||||||||||||||||
29 | Princess of Takhat | Common | Creature | Anubian | Death | 1 | 2 | 2 | Whenever another Anubian dies, deal 1 damage to your opponent’s god. | ||||||||||||||||
30 | Soul Shatter | Common | Spell | Death | 3 | Destroy target creature with cost 3 or less. Deal 2 damage to each friendly character.. | |||||||||||||||||||
31 | Blessing of Death | Rare | Spell | Death | 2 | Your relic gains: “Whenever a creature without soulless dies, gain 2 favor.” | |||||||||||||||||||
32 | Orfeo, Champion of Deception | Legendary | Creature | Guild | Deception | 1 | 1 | 1 | Backline. Deadly. Hidden for 1 turn. After you play a card, play this creature to the board if its in your hand. | ||||||||||||||||
33 | Orfeo's Mask | Legendary | Relic | Deception | 5 | 0 | 2 | After you play a Deception card, add 1 durability to this relic. Ability: Pull target enemy creature into your opponent's hand, then remove 2 durability from this relic. | |||||||||||||||||
34 | Stolen Plans | Common | Spell | Deception | 1 | Delve a card from target opponent's god. | |||||||||||||||||||
35 | Mounting Tensions | Common | Spell | Deception | 3 | Target creature goes to sleep. Draw a card for each sleeping enemy creature. | |||||||||||||||||||
36 | Black Diamond Dagger | Common | Relic | Deception | 3 | 0 | 3 | Ability: Target creature goes to sleep. Remove 1 durability from this relic. | |||||||||||||||||
37 | Larcenous Pan | Common | Creature | Nether | Deception | 2 | 1 | 3 | Hidden. Flank. When this creature attacks a god, steal 3 of their favor. (In addition to the favor gained.) | ||||||||||||||||
38 | Figure in the Crowd | Common | Creature | Deception | 5 | 6 | 3 | Backline. Flank. Hidden. | |||||||||||||||||
39 | Satyr Hypnotist | Common | Creature | Mystic | Deception | 2 | 2 | 2 | At the end of your turn, a random enemy creature goes to sleep. | ||||||||||||||||
40 | Dream Stalker | Rare | Creature | Nether | Deception | 5 | 2 | 3 | Roar: Destroy all sleeping creatures. | ||||||||||||||||
41 | Elixir of the Panther | Epic | Spell | Deception | 6 | Pick One: Add a copy of all enemy creatures to your hand, or sleep all enemy creatures. | |||||||||||||||||||
42 | Pan Marauder | Epic | Creature | Nether | Deception | 6 | 4 | 6 | When this creature attacks & Roar: Reduce by 1 the cost of all non-Deception, non-Neutral cards in your hand. | ||||||||||||||||
43 | Elixir of the Snake | Epic | Spell | Deception | 6 | All creatures get +3/-3. | |||||||||||||||||||
44 | Eris, Queen of Chaos | Legendary | Creature | Deception | 9 | 7 | 7 | Hidden. Deadly. When this creature attacks a god, obliterate the top ten cards of your opponent's deck. | |||||||||||||||||
45 | Spymaster Silenus | Legendary | Creature | Deception | 5 | 3 | 1 | Roar: Give all other friendly creatures "Whenever this creature damages your opponent, copy a random card in your opponent's deck and add it to your hand." | |||||||||||||||||
46 | Shadow of Lethenon | Rare | Creature | Nether | Deception | 1 | 1 | 1 | At the end of your turn, this creature gains hidden. At the start of your turn, this creature deals 1 damage to the opposing god. | ||||||||||||||||
47 | Ludia's Deception | Rare | Spell | Deception | 1 | Look at target opponent's hand. Shuffle one of their cards into their deck. Both players draw a card. | |||||||||||||||||||
48 | Trial of the Shadows | Rare | Spell | Deception | 7 | Fill your side of the board with Shadow of Lethenons. | |||||||||||||||||||
49 | Orfeo's Guile | Rare | Spell | Deception | 8 | Deal damage to each creature equal to its strength. For each creature destroyed, add a random card from your opponent's god to your hand. | |||||||||||||||||||
50 | Blessing of Deception | Rare | Spell | Deception | 2 | Your creatures without hidden gain “Hidden for 1 turn.” Gain 4 favor. | |||||||||||||||||||
51 | Port Authority | Common | Creature | Guild | Deception | 6 | 7 | 3 | Roar: If you control another Guild creature, add a copy of two random cards from your opponent’s deck to your hand. | ||||||||||||||||
52 | Guild Siren | Common | Creature | Guild | Deception | 2 | 2 | 3 | After this creature attacks a god, pull a random card in their hand into their deck. Then, they draw a card. | ||||||||||||||||
53 | Lysander, Champion of Light | Legendary | Creature | Olympian | Light | 6 | 3 | 7 | Frontline. Ward. At the start of your turn, completely heal this creature. After a friendly creature is healed, they gain +1 strength. | ||||||||||||||||
54 | Lysander's Spear | Legendary | Relic | Light | 3 | 0 | 3 | After you play a Light card, add 1 durability to this relic. Ability: Give +2/+2 to a creature, then remove 2 durability from this relic. | |||||||||||||||||
55 | Fortify | Common | Spell | Light | 2 | Draw a card. Give a creature "At the end of your turn, if this creature is at full health it gains +1 health. Otherwise, it heals for 1." | |||||||||||||||||||
56 | Veteran Hoplite | Common | Creature | Olympian | Light | 1 | 2 | 6 | Roar: Deal 4 damage to this creature. | ||||||||||||||||
57 | Olympian Guard | Common | Creature | Olympian | Light | 2 | 1 | 2 | Frontline. At the end of your turn, if this creature has 2 strength or less, give it +1/+1. | ||||||||||||||||
58 | Parthene Democracy | Common | Spell | Light | 3 | Draw a card. Give each creature in your deck +1 health. | |||||||||||||||||||
59 | Field Medic | Epic | Creature | Olympian | Light | 1 | 2 | 2 | Afterlife: Add two Injured Soldiers to your void. | ||||||||||||||||
60 | Parthene Shieldmate | Epic | Creature | Light | 3 | 3 | 3 | Frontline. After this creature is healed, give it +1 health. Roar: Give the Chosen One ward. | |||||||||||||||||
61 | Bardelys, Parthene Orator | Legendary | Creature | Olympian | Light | 3 | 2 | 3 | Ward. Roar: This creature gets +1 strength for each enemy creature and +1 health for each other friendly creature. | ||||||||||||||||
62 | Isadora, Daring Patrician | Legendary | Creature | Olympian | Light | 6 | 2 | 2 | Backline. At the end of your turn, summon an Olympian Guard. | ||||||||||||||||
63 | Tartessian Sentry | Rare | Creature | Olympian | Light | 4 | 3 | 3 | At the end of your turn, if this creature hasn't attacked since entering the board give it +1/+1. Roar: Give the Chosen One ward and +1/+1. | ||||||||||||||||
64 | Dowsing Blade | Rare | Relic | Light | 1 | 1 | 1 | At the end of your turn, move the Chosen One two cards closer to the top of your deck. Afterlife: Give the Chosen One +1/+1. | |||||||||||||||||
65 | Burden of Proof | Rare | Spell | Light | 3 | For each creature you control with strength 2, draw a card. | |||||||||||||||||||
66 | Fated Arrival | Epic | Spell | Light | 3 | Draw the Chosen One from your deck. Give it ward and frontline. | |||||||||||||||||||
67 | Aetheric Alarm | Epic | Relic | Light | 3 | 0 | 5 | After your opponent summons a creature, summon a 0/1 with frontline. At the start of your turn, this relic loses 1 durability. | |||||||||||||||||
68 | Dragon of the First Pillar | Rare | Creature | Dragon | Light | 7 | 4 | 4 | At the start of your turn, give +1 strength to each friendly creature. Roar: This creature gains one — · backline and +2 strength, or · frontline and +4 health. | ||||||||||||||||
69 | Trial of the First Pillar | Rare | Spell | Light | 6 | All creatures have their strength and health set to 2. Summon a 2/5 Pillar with frontline and can't attack. | |||||||||||||||||||
70 | Lysander's Mercy | Rare | Spell | Light | 7 | Pull each creature on the board onto the bottom of their controller's deck. | |||||||||||||||||||
71 | Battle Priest | Common | Creature | Mystic | Light | 3 | 2 | 4 | Roar: Gain 2 favor for each enemy character. | ||||||||||||||||
72 | Healing Light | Common | Spell | Light | 4 | Fully heal all friendly creatures, and give them +1 health. Gain 4 favor. | |||||||||||||||||||
73 | Blessing of Light | Common | Spell | Light | 3 | Gain 5 favor. If you have a relic equipped, it gains: “At the end of your turn, gain 5 favor.” | |||||||||||||||||||
74 | Form of Wisdom | Common | Spell | Magic | 2 | Draw a card. If it's a spell that costs 3 or less, reduce its cost to 0. | |||||||||||||||||||
75 | Academy Familiar | Common | Creature | Aether | Magic | 1 | 1 | 3 | Whenever you cast a spell that costs 3 or less, give this creature +1 strength until the start of your next turn. | ||||||||||||||||
76 | Rod of Rodents | Common | Relic | Magic | 3 | 0 | 1 | After you cast a spell that costs 3 or less, summon a 1/1 Rat. | |||||||||||||||||
77 | Aether Drover | Common | Creature | Aether | Magic | 2 | 2 | 3 | Roar: If you are holding an Aether, deal 3 damage to your opponent's god. | ||||||||||||||||
78 | Recovered Knowledge | Epic | Spell | Magic | 3 | Soulless. Pull two random spells, that each cost 3 or less, from your void into your hand. | |||||||||||||||||||
79 | Form of Unity | Epic | Spell | Magic | 3 | Deal 2 damage to a character for each friendly creature on the board. | |||||||||||||||||||
80 | Majes, Ghost Philosopher | Legendary | Creature | Magic | 5 | 2 | 1 | Roar: Add a Form of Wisdom, Form of Power, and Form of Unity to your hand. | |||||||||||||||||
81 | Hypnea, Arithmancer | Legendary | Creature | Magic | 5 | 3 | 3 | Ward. After you cast a spell that costs 3 or less, refresh 1 mana. | |||||||||||||||||
82 | Form of Power | Rare | Spell | Magic | 1 | Deal 2 damage to an enemy creature and 1 damage to your opponent's god. | |||||||||||||||||||
83 | Virtuous Vision | Rare | Creature | Aether | Magic | 5 | 4 | 5 | Roar: If you are holding an Aether, add a random 1 mana magic spell to your hand. | ||||||||||||||||
84 | Mana Auditor | Rare | Creature | Aether | Magic | 6 | 2 | 4 | Roar: If you are holding an Aether, remove 2 mana locks. | ||||||||||||||||
85 | Melt | Rare | Spell | Magic | 7 | Deal 1 damage to a character for each spell that costs 3 or less in your void, up to a maximum of 10 damage. | |||||||||||||||||||
86 | Pallas, Champion of Magic | Legendary | Creature | Mystic | Magic | 3 | 1 | 4 | Ward. Ability: Target a character -- * If an enemy creature, deal 2 damage to it. * If the opposing god, obliterate a random card in their void and deal damage equal to its cost to them. * Otherwise, give it ward. | ||||||||||||||||
87 | Pallas' Wand | Legendary | Relic | Magic | 2 | 0 | 1 | After you play a Magic card, add 1 durability to this relic. Ability: Draw a card, then remove 3 durability from this relic. | |||||||||||||||||
88 | Antemion's Reflection | Rare | Creature | Aether | Magic | 5 | 5 | 5 | Roar: This creature gains blitz, if any enemy creature has blitz. Repeat for godblitz, deadly, flank, twin strike, regen, ward, and protected. | ||||||||||||||||
89 | Trial of the False Reflection | Rare | Spell | Magic | 7 | Summon a copy of target creature. The copy has "At the start of your turn, summon a copy of this creature." | |||||||||||||||||||
90 | Pallas' Incantation | Rare | Spell | Magic | 6 | Transform each creature that costs 6 mana or more into a 1/1 Rat. Obliterate all creatures in both voids. | |||||||||||||||||||
91 | Planetar Sage | Common | Creature | Aether | Magic | 4 | 4 | 5 | Afterlife: If you are holding an Aether, gain 9 favor. | ||||||||||||||||
92 | Blessing of Magic | Common | Spell | Magic | 3 | Gain favor equal to three times the amount of mana you have unlocked. | |||||||||||||||||||
93 | Spellbound Gremlin | Common | Creature | Magic | 4 | 2 | 3 | Spell boost +1. Roar: Remove 8 durability from your opponent’s relic. If this destroys a relic, your opponent draws a card. | |||||||||||||||||
94 | Selena, Champion of Nature | Legendary | Creature | Amazon | Nature | 4 | 3 | 3 | Backline. Ward. Roar: Each friendly creature is no longer confused. Ability: Deal 2 damage to an enemy, and then a random enemy creature becomes confused. | ||||||||||||||||
95 | Selena's Bow | Legendary | Relic | Nature | 3 | 0 | 4 | After you play a Nature card, add 1 durability to this relic. Ability: Deal 2 damage to a random enemy creature, then remove 2 durability from this relic. | |||||||||||||||||
96 | Ritual Madness | Rare | Spell | Nature | 4 | Deal 12 damage to a random enemy creature and to a random friendly creature. Add a random Nature card to your hand. | |||||||||||||||||||
97 | Enchanted Vines | Common | Spell | Nature | 6 | Deal 3 damage to four random creatures. Add a random Nature card to your hand. | |||||||||||||||||||
98 | Jaguar Staff | Common | Relic | Nature | 5 | 2 | 4 | Blitz. After your god attacks, summon a Black Jaguar. | |||||||||||||||||
99 | Autumn Seer | Common | Creature | Amazon | Nature | 2 | 1 | 2 | Afterlife: Add a random Nature card to your hand. | ||||||||||||||||
100 | Dionysian Bull | Common | Creature | Wild | Nature | 6 | 3 | 7 | Confused. Frontline. Regen 4. |